Mirage Oasis Games

Independent. Hands-on.

Mirage Oasis Games is my independent studio. I’m a programmer and game developer, with a focus on turning ideas into working, playable systems. I write the core code myself and take responsibility for the implementation from prototype through integration and testing.

Most of the work here is mine, with friends and collaborators joining when a project calls for it. I design systems, build gameplay, implement UI, and bring the parts of a game together. You work directly with the developer doing the work.

Alongside my own games, I work with other creators and studios to help bring their ideas to life. My experience includes work with Procedural Worlds, TCG World, and other game teams.

I’m comfortable working with or without AI, and have experience with AI-assisted workflows and automation. Hands-on programming is my main approach. AI is an optional tool for repetitive or time-consuming parts of development, used only after we agree on its use. Any assisted work is reviewed, integrated, and tested by me; I remain responsible for what I deliver.